Probably the several paragraphs of the article detailing conceptual links from Battleship to D&D:
> When Ken St. Andre struggled, in the introduction to Tunnels & Trolls (1975), to explain the secret maps of Dungeons & Dragons, he could only say, "The game is played something like Battleship. The individual players cannot see the board."
> Battleship was originally a pencil-and-paper game, which traded in the early twentieth century under names like Salvo (1931).
> Bob Mulligan had transposed Salvo into a broader naval campaign games of shipyards, factories, convoys, blockades, and fleet actions, and the basic idea behind it would inspire many such variants. We should understand Salvo as a foundational game in the development of hidden movement systems that tracked activity "off board,"
Where’s the title from?
Probably the several paragraphs of the article detailing conceptual links from Battleship to D&D:
> When Ken St. Andre struggled, in the introduction to Tunnels & Trolls (1975), to explain the secret maps of Dungeons & Dragons, he could only say, "The game is played something like Battleship. The individual players cannot see the board."
> Battleship was originally a pencil-and-paper game, which traded in the early twentieth century under names like Salvo (1931).
> Bob Mulligan had transposed Salvo into a broader naval campaign games of shipyards, factories, convoys, blockades, and fleet actions, and the basic idea behind it would inspire many such variants. We should understand Salvo as a foundational game in the development of hidden movement systems that tracked activity "off board,"